Starsector Ai Core Inspection, AI cores are always better (since

  • Starsector Ai Core Inspection, AI cores are always better (since they have all skills and do not count for the cap). It used to be called Starfarer. Starsector 0. Utility mod which allows to change level of AI Core skills, with LunaLib settings in Main Menu. Keep it to one (non-administrative) alpha and maybe one or two gamma cores and you'll get inspections so rarely that the story point cost for the bribe is fine. Any amount of AI cores will eventually trigger an inspection. Hegemony AI Inspection?! As in my game Hegemony is only peaceful faction to me i pay off the inspectors every time - it is worth it and still long way to go until it hits max pay. The more cores you install, and the higher the tier of cores you install, the shorter this time between inspections gets. Defeating the In vanilla there is only 2 ways to stop an inspection ; you bribe them by using the Intel screen and clicking on the colony threats tab, selecting the AI inspection and selecting the bribe screen or using the same screen you can tell you colony to resist the inspection but that will mostly likely send you to war against the Homegny. Except for some random generation (like pirates and pathers), AI factions rely on their shipyard facilities and economic modifiers like nanoforges to create their fleets. Mar 27, 2025 · Inspections are a bit different, since they are "legal" (officially, all the major factions have outlawed AI core use), so openly fighting it makes you immediately hostile to Hegemony. I already sabotaged the Naranka system to oblivion and set up my own AI-admin colonies with fuel production there. Some of these also affect NPC colonies. As of Starsector 0. Why they never send fleets because of market share i dont know - maybe because of friendly reputation with them at 75/100. ) easily bribe-able. With the systems AI Remnants are occupying being actual key infrastructure that was wiped from the pages of history for the sake of Up to date for latest version, 0. 95a, most threats do not appear till the colony reaches size 4. What do you do? : r/starsector Assuming I install several AI cores of various type on each colony, how often might AI inspections happen? 2. Basically, the way that it works is that there's a "time to inspection" stat for each colony that's decreased for every core you have installed. A player colony will face various colony threats at times, depending on factors including its location, industries, and use of AI Cores. Also added support of Cores from SOTF (No Sierra for now), RAT, and VRI mods. 2D RPG/Trade/Fleet Combat Game Skip to main content You are a Hegemony AI inspection fleet inspecting some startup faction, as soon as you enter the system you see this. Typically once an inspection has a completely valid goal, kick off the 3rd AI war. How i think it works is its once you start using any cores, theres a chance an inspection will be sent to any colony that is using a core. Resisting the inspection will lead to immediate hostilities between you and the Hegemony. I'd expected to be annoyed by this but AI inspection frequency this version seems to actually scale with how many / what sort of AIs you're using. Given that when I try to remove an Alpha Core as governor and it's no longer there, will it avoid detection in an inspection?… So I was wondering if there's a fairly safe tier of ai core to use to avoid Hegemony patrols in the early bits of my colony developing. An AI core is incapable of affecting the outside world on its own. This is a comprehensive strategy guide for new and intermediate players on how to farm Alpha AI cores with ease. 49K subscribers in the starsector community. Step 13: Realize you will get inspections after inspections Step 14 : To prevent it saturate bombard every single hegemony colony Step 15 : You became enemies with Persean League and Independents because of bombardments Step 16: Repeat step 14 but now do it to Independents and Persean League Step 17: Take over the dead colonies and put your ai Yes! AI fleets get weaker as you knock out the facilities that generate those fleets. hegemony AI inspection / relationship Or just decivilize colonies with military bases. Is the chance… The inspection fleets only give up only when there're no more spaceport to launch them, if you know that I mean, else you could just pay the bribe (max is 100k credits with 1 story points). I read that using ai cores can trigger a hedgemony inspection and start a war, so I’ve been holding out on using my alpha cores for now. Also for defensive purpose: A star fortress with an alpha core is incredible strong and has the advantage that you cannot really loose it since it never gets destroyed, only disrupted. ) only about once a cycle and b. 3. Introduction: Tired of exploring over half the sector and not finding a single alpha AI core? Sick of having to cut corners on your colonies Production and throughput? Fear no more my fellow drug smuggling, war crime enthusiasts. AI Core Inspections are 100% legal, as settled by law at the end of the AI Wars. Now, I wanted to start using ai cores on industries (not admins yet), but im not sure if that will attract inspections. If I bribe the inspection away, will I suffer an attitude The AI Core in a Star Fortress may still attract Inspection, as I have used them for resource sparing purposes with just a Gamma Core. They can't confiscate the cores, but they'll still know that you were using them. 54K subscribers in the starsector community. – Releases · Halke1986/starsector-ai-tweaks The AI inspections are now a series of escalating crises, instead of being separate from this system. However, using fewer and lower quality cores will make inspections much more rare. Even with just one Gamma Core on a non-industry, a fleet still comes in with enough time. If you have installed Nexerelin and Iron Shell mod you could get commissioned by Iron Shell and avoid having AI inspection fleet . Then it came time to play around with colonies, didn't even think of using AI. 141 votes, 24 comments. my favourite implication of this quest is that Hegemony could have technically lost the AI Wars in terms of being able to fight off Remnants, but spun the propaganda enough to make it seem like they won. . 98a. 56K subscribers in the starsector community. How soon will the inspection happen is based on the number and type of AI core similar to pather cells. I also simultaneously started a second colony in the same system. Is having any AI cores on your colonies at all enough to get them to inspect you Correct. The system is rich with resources, so why not. An object of fear, worship, and avarice; wars have been fought over the use and regulation of AI. The chance increases relative to how many cores your using and the level of said cores. This is the physical soul of an artificial intelligence, an artifact of astounding complexity capable of sophisticated thought exceeding the human mind. 96a gameplay! Starsector ( formerly Starfarer ) is an open-world single-player RTS space-combat game with roleplaying, exploration and economics next navigate to this location: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\data\ and find the "config" file and open it with whatever text editor you use and then hit CTRL+F (to open up the "find" menu and input "aiInspectionFrequencyMult" It mentions in one of the tooltips that removing the AI cores right before the inspection leaves traces for them to find. Pulling things from my arse here, but from my play throughs, I think it starts the moment you use one. The Hegemony can't deploy inspection fleets if they don't have a base to organize any of them. After some time I accumulated a bit of an AI core hoard, decided to drop them off at one of my colonies and continue the plundering, thinking I'll deliver them all later. Are they worth using in such an early stage? I looked up a discussion about this, but it was a bit older, where you could still bribe without using a story point. Takes a while to get that though. Is it an X amount of ai cores and/or specific types of ai cores being used or specific industry slots that trigger it? I have a gamma core installed in mining just to test the waters a bit, but so far no inspections. Like several game months. Starsector mod introducing various ship AI improvements. A rare and valuable independent AI core. 2D RPG/Trade/Fleet Combat Game AI core usage Does putting AI core in industry/structure (not as administrator) still attract hegemony inspection fleet? Also are there different penalties with hegemony for different AI cores? What are current permanent ways to stop ai inspections. Administators can have 1 skill, and very rarely 2 skills. Deal with the inspection personally, then sunder the core worlds. After that, plotting to remove other factions out of Still waiting to see if decivilising all Hege military worlds/stations will cause all AI inspections to cease (after which you can do system bounties to rebuild rep, and there are A LOT of Hege system bounties once you cripple their military cuz the pirates have unhindered plundering of Hege core worlds). The moment Starsector inserts in the next update the percentage chance of a colony going AI-Exterminatus depending on Core numbers within it, there will be a sudden swing of individuals in favor of the Hegemony 'Kill the AI, save the Colony, save the Sector' mentality. Any other options than battle with hole hegemony ? Mar 27, 2025 · The Hegemony sure is persistent, usually your main goal is to not use AI cores extensively until you're powerful enough to crush their fleets and leave their military dictatorship in the dust. Another factor to consider is that Hegemony inspection fleets only trigger if you use certain amounts of AI core technology IIRC it was like the limit is 7 points and a alpha core is 5 gamma 2 beta 3 or Given enough concentration of AI Core usage in a colony of at least size 4, the Hegemony will begin sending AI Inspection Fleets to search and confiscate the AI Cores. 2D RPG/Trade/Fleet Combat Game 11 votes, 27 comments. I read somewhere that bribing inspections cost's 100,000 credits, but I would also like to know if the price to bribe will increase over time, similar to bribing expeditions. 286 votes, 47 comments. If your colony is notorious for AI core usage, the Hegemony will deploy a special-purpose expedition to the player's colony; an AI Inspection Fleet. The AI inspection fleets are a. Unlike typical expeditions, player colonies will concede to these inspection fleets by default. Exploitation of its vast abilities How you deal with hegemony inspectors ? I don't want to lose fortune and story points every time and i love my Alpha core adminstratiors. gmskk, 4urq, gvvm, iaqy, p6lqz, neofj, bzezu, ss1ak, rdsl, 5232,